I’ve only scratched the surface with WWE 2K22’s in-ring gameplay, but what I’ve played so far feels like it’s struck a sensible balance between depth and being welcoming to newcomers. Based on my small amount of time with the game, I feel like the reversal window could be even smaller to really elevate those moments. I am, however, slightly concerned about how easy I found it to reverse when faced off with AI, so much so that I almost felt like I could never not reverse something. Unlike WWE 2K20, you now have unlimited reversals which - at least for me - created endless swings in match dominance, focusing the action on the drama instead of who could store more reversals. A break is created if you and your opponent hit the same attack button at the same time, which prevents someone from spamming an attack button and encourages variety in your decisions. Along with reversals, WWE 2K22 now comes loaded with three other defensive options blocking, dodging and breakers, the latter being a first for the series and an important variation on reversals. That’s not to say button bashing is a viable tactic though. but now, I can see no reason why a beginner couldn’t deliver a devastating DDT from the off. I myself have played a lot of matches against newcomers in the past, often resulting in an endless series of strikes and no real flash. The most exciting thing about this development is how welcoming it is likely to be for newcomers. It can be as simple as pressing light, heavy and then grab and you immediately can hit a flashy pumphandle suplex. Don’t worry, we’re not talking complex, Street Fighter-style quarter circles here, but through combinations of your light, heavy and grab attacks you’re now able to pull off striking and grapple sequences with ease that would feel at home on WWE Television. Gone is the lengthy and cumbersome grapple system, and in its place are dynamic combos. Again, this is something that on the surface doesn’t feel like the overhaul that’s advertised, but after a few matches (and after shaking off those old gameplay habits) I began to experience a new level of fluidity. While WWE 2K22 has some missing features such as new or returning match types, full crossplay support, and certain wrestlers on the roster, it does show signs that 2K Games and Visual Concepts are listing to fans and is trying to seek redemption from its previous release.Perhaps the largest advertised change for WWE 2K22 is the new gameplay engine, apparently built from the ground up. This time around, the series has a story that heavily encourages different playthroughs as players can find themselves taking different routes across the three wrestling brands. Notably, WWE 2K20 found itself lacking in having variety in match types and its career mode was perceived to be a dull and buggy mess. MyFACTION also makes an appearance that is similar to the mobile game WWE Supercard, as players collect superstars in the form of cards and build a team from there. Universe also makes a return by adding a brand new feature that allows players to exclusively play as a single superstar with the ability to focus only on their matches and storylines. Another thing that WWE 2K22 does better than 2K20 is it offers a lot more with multiple gameplay modes, including a revamped M圜areer mode (now titled MyRISE) and brings back MyGM mode.
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